Sol launches significantly higher than Volcanic Viper, making him very punishable on whiff or ground block. Instant BlockA special type of blocking done by inputting a block immediately before blocking an attack. 236S has a use in this matchup. Can be used when fighting extremely distant and defensive opponents to build Tension, though the amount built is too small to mean much unless it's spammed multiple times. Properties for opponent on block follow Level 4 rules. Baiken has the ability to Hiiragi during your rekka pressure, although this is risky for the Baiken to do and she'll just blow up into a thousand pieces if you delay the rekka. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. All three of them do excellent against Axl which is Goldlewis worst MU, but GL does good against May and Millia and not as bad against Chipp as against Axl. Chipp has very fast round start options via, Chipp has a very easy time evading a lot of Ram's stuff and he tends to be a whiff punish demon. For example, although May has the highest average win chance, she isn't number one in this chart. The big move to look out for is 2HGuard:LowStartup:11Recovery:26Advantage:-18, as it has the longest recovery and opens himself up for a jump in with Baiken's j.SGuard:HighStartup:8Recovery:19Advantage:. The move is also key to Sol's pressure, and it can be said that Sol's goal on offense is to get the opponent to block c.S. Causes floating crumple on ground hit, delaying a follow-up will force stand. How much Wall Damage is applied when the move connects on hit. An input method to perform a special move in the air as fast as possible after you leave the ground. Keep in mind that while this Overdrive cannot be blocked, it also cannot be canceled into or used during a combo. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Jack-O is a woman with green eyes and red hair. The most well-rounded defensive toolkit in the game. Patient play is key, as Anji has the ability to turn any action around on Baiken if he detects sloppy play. Both characters struggle to stop the other when they get going. Extremely powerful combo tool in the corner thanks to its high damage, good scaling, and wall bounce. Please keep in mind that while c.S is +3 on block, it is functionally +2 (5 frame gap) if staggering into itself due to gatling limitations, as Sol needs to have recovered for at least one frame before he can use c.S again, or you will cancel c.S's recovery into f.S. This can be exploited by air-dashing and immediately cancelling into Faultless Defense, to trick the Axl into spending his meter while keeping Baiken safe. While Gold 6P is wack, if he hits it and cancels it into a Behemoth Typhoon, the Ram is really gonna feel that pain. He wears a white coat with purple lining decorated with silver studs and . Night Raid Vortex is also evasive, though it is more committal and aggressive in nature. Dustloop Wiki is an unofficial wiki dedicated to games developed by Arc System Works. That means that a person that is willing to fight a certain match up does that knowingly. An offensive technique where the attacker leaves a small opening in their offense, goading the defender into performing an attack. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. . Combos into 6S against crouching opponents for both better damage and a knockdown. Sol Badguy's Guilty Gear Strive tier match ups. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. She's really annoying but you can pretty much do things as usual. Proper conditioning is a huge part of Sols gameplan. This move mostly gets used as a combo part after c.S since it launches the opponent high for easy follow-ups with Bandit Revolver or a knockdown with Bandit Bringer, and occasionally as a big anti-air against characters that can stall their fall like Zato with Flight. With its stylish visuals, unique characters, and complex mechanics, Guilty Gear Xrd REV 2 is a game that rewards dedication and skill. It is also planned for release on Xbox One and Xbox Series X/S on March 7, 2023. Baiken's small stature and large buttons work well to corner Axl. Guilty Gear -Strive-Anji. Thus, if a Roman Cancel is available to make it safe, avoid only using it after the second hit. Press question mark to learn the rest of the keyboard shortcuts, https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/. Concerns: 12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. Essentially, by running the matchup data through the code that he wrote, you can get a projection of how much each character should be expected to be played in that game's meta. One of Sol's best pokes, most effective when paired with 6S and 6H due to its speed and safety. Unfortunately, it is often beaten out by deeper jump-ins, in which case it's better to use 6P due to its upper body invincibility. The opposite of hoping your main will be buffed, ________ thinking. Axl will likely attempt to reset to neutral over extending pressure sequences. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Clean Hit deals enhanced damage and puts the opponent into a tumble state on hit. She's better at getting in and pinning down an opponent rather than mixing them up, which I'm more comfortable with. Pay attention to the opponent's meter to determine when to be wary of YouzansenGuard:HighStartup:9Recovery:Landing+7Advantage:-14 (TK) in her mixup. Roman Cancels allow this attack to continue into further pressure or convert into a combo without charging it. Baiken presents threatening abilities to counteract her own playstyle. Ram has to stay alert of more aggressive pokes with 2H (to catch with its high active time) and 6H (bigger range), riskier but do threaten the neutral. The aerial version can be delayed to halt Sol's momentum in the air, useful for baiting out an opponent's anti-air attempts, although it will lose to attacks with high vertical reach like Potemkin's Heat KnuckleGuard:Air Guard CrushStartup:12Recovery:18Advantage:+10~+3, Faust's 6PGuard:AllStartup:9Recovery:32Advantage:-21 or most rising DPs. His best poke is 5P/2P at 31/34 frames. Chipp's speed allows him to maneuver around Ram's big scary moves in neutral, keeping her "honest" to a certain extent. Browse our network 9 . Either way, the opponent will be pushed away. Alternatively, you can perform an OTG with low-reaching special cancelable normals such as 2S and cancel into Gun Flame to maintain pressure, or OTG with 6H to maximize damage. Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Knocks opponent away on hit, Counter Hit gives a hard knockdown. This is Sol's highest damage OTG, though doing so will sacrifice okizeme and leave Sol vulnerable, especially in the corner, so only do it if it will close out a round. The attack launches higher and deals more damage at full charge, launching even higher on Counter Hit. Vote for Sol Badguy's tiers . Combos into Aerial Volcanic Viper or Aerial Bandit Revolver for more damage and a swift knockdown. On hit, you can Red Roman Cancel to perform a follow-up combo, and not shifting the Roman Cancel or shifting it upward will allow you to dash underneath the opponent and switch sides again. It's best to avoid using moves like, Defending as Ram is pretty much as pain as if you were anyone else. The difference between the attacker's recovery and the period that the opponent is in blockstun. However, in situations in the corner, Anji has normals like f.s and 2S to pressure Baiken while avoiding the risk of taking damage from Hiiragi and staying in range to continue using Fuujin and its followups. His pokes are good on block but have enough recovery that one whiff is usually enough to close the gap. 5H has moderate horizontal range and a surprisingly tall vertical hitbox, but it shouldn't be used as an anti-air as it is very unsafe on whiff. Chipp. Win rate. Averaged it out to get the win rate.I rounded figures to the nearest 5 for the +1, +2, etc. Almost always abbreviated to TK. This opening is designed such that the attacker can easily counter the defender's attack with his own.s, and Kabari at longer ranges. Giovanna is a playable character in the Guilty Gear series who makes her debut on Guilty Gear -Strive-. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. That being said, f.S's pushback means that there are ranges where 5H will whiff. Grapplers vs normal people. Universal Upper Body Invincible Anti-AirA grounded attack that hits the opponent out of the air. : 14 different dream interpretations related to the / and /bet you see in your dream. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. 13th overall. Thanks Daisuke. An attack during the opponent's pressure, intended to interrupt it. GIJ&IK - Desktop. This lets Baiken approach more easily than a lot of the cast, and forces Axl to commit to pokes that have longer recovery. Business as usual but just make sure you stay aware of Testament being able to use. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block. Purple Roman Canceling the throw on hit before damage is dealt also results in better proration, leading to stronger combos than a Red Roman Cancel conversion in or near the corner. The fully extended kick is also quite fast at 4 frames, which combined with its tall hitbox and multiple cancel options results in a strong anti-air. Press J to jump to the feed. Pressure has been significantly buffed which gives Testament a much more threatening corner presence that's almost comparable to Ram. Basic air jab that's fairly safe on whiff. Faust - 5.9. Sol is definitely the best, but not by a huge margin and definitely not for the reasons most people state. But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. The active frames of an attack refers to the amount of time an attack can hit the opponent. Only 100 matches per match-up. Damage changes with each set of 8 active frames. Refer to the. Projectiles do not impart hitstop on the attacker, however, so powering through a projectile will not prevent the opponent from recovering or making evasive maneuvers. Homing Jump combos greatly increase Tension Balance. Sol rushes forward low to the ground and delivers an uppercut. The high damage and wall bounce property mean massive damage when used as a combo part in the corner. Works on: Sol, Ky, Axl, Chipp, Potemkin, Zato, Leo, Nagoriyuki, I-No, Goldlewis, Baiken, Sin, Does not work on: May, Faust, Millia, Ramlethal, Giovanna, Anji, Jack-O', Chaos, Testament, Bridget. Battle Version 2.04Rankings shown are current rankings as at the time of video upload.#ggst #strive #guiltygear #g. Data in [] represents values on Clean Hit. Both hits are air jump and air dash cancelable. Her outfit is a white bodysuit with flared, slit pants and a deep decollete. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. An easier MU for Ram due to the fact that her normals control a large chunk of space. While its range is shorter than f.S, it functions as a good counter poke at the same speed, as it does not move Sol's hurtbox very far forward while sporting a significantly disjointed hitbox. Guess like your life depends on it. Since there will be certain types of people choosing to play May vs Axl or Anji vs I-No and btw certain character scarcity also plays a role, atleast for me personally wether i want to play a certain match up at a point in time, we will have certain people dodging certain matchups or favoring others etcetc. After the super freeze, Sol has constant full guardpoint for as long as the move remains active, and if an opponent hits Sol during this time, Sol will experience pushback, but then continue to move and remain active during hitstop. Vote for tiers. Concerns:12,000 matches is a fuck-tonne and took way too long, but it's actually a super tiny number. As Ram, avoid using f.S and 5H, because Millia can easily stay outside their range and just get in when they whiff. Sol assumes the same stance he uses for Gun Flame, but doesn't fire a projectile. It's a better idea to play more passive and to let her come to you, forcing her to commit to something you can punish. Discord: https://discord.gg/NaPZT2qNeTTwitch (if preferred): https://www.twitch.tv/nuggyjone. While Gold can start enforcing chip pressure off a HKD, he's not going to be able to push you to the corner as easily as Ram can meaning that his midscreen reward is slightly less favorable than Ram's. This can be combined with dash momentum to cover large distances extremely quickly. More than other characters at least. 5K > 6S also functions as a frame trap, although 6S will lose to 3 frame attacks and trade with 4 frame attacks. You should only ever really use air dash in the MU on reaction when you see a whiff. Armed with heavy weapons and a coffin containing a paranormal being, Goldlewis Dickinson brings in a crushing offence as a character. Important tool for landing Clean Hit Volcanic Viper in the corner. I-No - 19. ShitsuGuard:AllStartup:29Recovery:Total 52Advantage:-6 on a Hard Knockdown has amazing utility for Anji as it avoids risking a Meaty attack getting parried while enforcing a Strike-Throw scenario or a High-Low with Fuujin. You should be gaining ground when you block it, not getting pushed back. For example, an attack with 10F startup means the attack will do nothing for 9 frames, then hit the opponent on the 10th frame. He's too fast, period. If it hits a grounded opponent, they will be put into a floating crumple that causes immediate follow-ups to behave as though the opponent was airborne, but delaying them will result in a forced stand. This can be caused by crouching, certain moves, and being short. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. A strong okizeme tool thanks to its high advantage on block and useful for resetting offense against a defending opponent reluctant to challenge. Night Raid Vortex can be annoying for Ram to deal with, because of its low profile qualities. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Axl has lackluster pressure scenarios, but they are very well at avoiding Hiiragi, as they will be spaced too far out to recieve the damage. Lyrics, Song Meanings, Videos, Full Albums & Bios: I See U (Abstract Drumz Vocal Remix), I See U (Made In Russia Remix), I See U (Abstract Drumz Instrumental Remix), I See U (Pete Rann Remix), I See U (Audapta Remix), Never See Me Again - Kanye West (Piano Brings Sol close while being plus on block, making it a powerful pressure tool which can also build the opponent's R.I.S.C Level very quickly and very easily. Thus, it is a very committal attack that should only be used in situations where you know it will hit. About Press Copyright Contact us Creators Advertise Developers Press Copyright Contact us Creators Advertise Developers Can gatling from 5K, 2K, or c.S for a mix-up. This site is not endorsed by or affiliated with Arc System Works or any other developers whose games are featured on this site. Toggle menu. Vote for Ramlethal's tiers . Nago's neutral is completely dictated by how much blood he has. Very fast start-up, can potentially throw the opponent out of sloppy pressure or okizeme. Millia bottom 3. Try to keep Axl locked down as tight as possible as any escape will lead to more RPS in neutral which can end badly for Baiken. This is actually not true. Her normals might look like they aren't very contestable but you can very much run up and premptively 6P them to stop her. The safest option is attempting to jump out, but it can be predicted and punished. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. Axl's fastest Abare option is his 2K, which also has a generous low profile that can duck under Baiken's f.S, so keep a close eye on that move and pay attention to when and where they use that button. Thanks to her high movement speed and large buttons, Ram is generally difficult to zone. Ram can always use her Mortobato super between rekka ( 214P) 1 st, 2 nd and 3 rd hits. For example, if Sol has 15% popularity the top 150 players are counted. High damage off almost every hit, as well as an endorphin rush with Clean Hit Volcanic Viper. Links into c.S on Counter Hit for a decently powerful conversion. There are a ton of interesting results that can be seen from this. Its pulled from a small pool of data, while its cute to look at this match up chart shouldnt be taken very seriously. His Slash normals become much better when he's at high blood to compensate for the fact he can't utilize specials as freely when he's at high blood. On top of that, Ram has a much easier time dealing with dolphin RPS, meaning May has to work harder to actually get her hits. She is dressed in business casual attire, a loosely worn white shirt with bright green pulled . Remember that the longer you block, the higher the Risc gauge will be, which in turn makes any stray hit from Axl do a ton more damage. Outside of Bomber loops, youve also got a harder time making the most of his low health. He further explained that Ramlethal is a hard matchup . Kratos vs Sol Badguy (God of War vs Guilty Gear), connections in the comments . Guilty Gear -Strive-Guilty Gear Xrd REV 2; Guilty Gear XX Accent Core +R; Guilty Gear: The Missing Link; . This is Sol's only fully invincible reversal, but the first hit has poor range and the entire attack is unsafe on block or whiff. Combos into 6S on crouching opponents and links into c.S on Counter Hit. Much like with Gun Flame, Fafnir can carry dash momentum to increase its range. This opening is designed such that the attacker can easily counter the defender's attack with his own., and wall bounce combo tool. For Example: 2369 for a j.236 input. Launches opponent on hit, hard knockdown upon landing. Sol releases a pillar of flame that slowly crawls along the ground. Vote for tiers. His pressure can be challenged easier but it can end up being much more rewarding for Gold if he gets a counter hit. Make sure you keep Zato at bay with your strong pokes and go for the throat after you take out Edwin. Closer to the corner, it's possible to simply link one wall bounce into another if the opponent is positioned correctly. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Worst Match. On air hit, it floats the opponent for a reliable juggle. She wears black shoes with red soles, black gloves, a black mask with glowing green eyes and mouth, an ankh necklace, and a ball and chain attached to her leg. Empty hopping is safe and good for baiting out whiffs. Ramlethal's Guilty Gear Strive tier match ups. Sol also boasts a set of versatile defensive moves that complement universal defensive mechanics. Includes first active frame. An untechable throw with more range and damage than his normal ground throw, but with the caveats that it starts slower, always side switches on hit with considerably weaker okizeme, and is slightly more unsafe on whiff. Its fast speed and quick recovery make it a strong poke at mid range, though to be used with caution as it can easily be low profiled by some preemptive options, such as most 2K normals. Sol Badguy; People just love playing as Sol. The ground version can potentially be plus on block if properly spaced or if it hits meaty, but the aerial version is always minus on block, if not completely punishable due to its greater landing recovery. It can also be used to guarantee plus frames after a blocked j.S, but the pushback will weaken Sol's pressure afterwards. This Overdrive is primarily meant to be a high damage combo ender, especially in the corner where Sol receives increased damage, strong okizeme, and regenerating Tension after the forced Wall Break. Ground bounces on hit, hard knockdown upon landing. Since Hiiragi can punish a lot of her blockstrings, threaten it and force them to structure their offense differently. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Sol Badguy is the protagonist of the Guilty Gear series and Ky Kiske's rival. So happy to see that program finally get some use, I've been waiting years hoping to see it applied to more games. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. Second hit can Clean Hit at close range. I have no plans to increase the sample size or make new ones for future patches. Mirror Match Midrange R.P.S and Basic Mirror Match Counterplay. Goldlewis player: PROMOTE May and Millia! Just be mindful that Chipp has. Don't know if I just sucked at the game, but playing as Zato vs Axl was a fucking nightmare. This is also Sol's optimal corner combo ender after causing a Wall Stick thanks to its high damage, single hit nature. You can pretty much do what you usually do on offense, except you'll need to watch out for his crawl shenanigans. 6P the dolphin so you can use rekkas to get your hard knockdown. Has the shortest total duration of any of Sol's grounded normals and also hits crouching opponents, making it useful for stuffing slower pokes when approaching at closer ranges. High pushback on block can make this move safe if properly spaced. Its start-up and travel distance increases the longer S is held. It can clip him which puts him into a stagger state, allowing Ram to get in. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. If Anji has 50 Tension, Kachoufuugetsu KaiGuard:Startup:Recovery:Total 40Advantage: becomes a large threat in pressure as the counter can potentially be done as a prediction to reckless cancelling of normals into H Kabari on reaction. Aerial approaches are risky, as Axl's normals have even more dominance against aerial opponents. However, the short range of the first hit, the high knockback of the second, and the forced Wall Break in the corner makes this difficult mid-screen and impossible in the corner. Best Match. Learn all about Sol from Guilty Gear -Strive-; Their stories, goals, utility, and star players right here on DashFight! In exchange, the reward for doing so is greatly diminished, as the only follow-ups mid-screen are Volcanic Viper or Bandit Revolver. Links into 5K on hit, still combos if the first hit whiffs. The character whose not only not bad but good, it's Sol Badguy! Do one of 3 things on reaction during a forward empty hop: FD if there's a Rensen below you so that Up-Rensen isn't plus after it pulls you to Axl, Air dash or land and dash if you jumped over a winter mantis/2H, Block a 6K/2S/5P, get pushed back a bit, and reset. Sol's command throw. Arc System Work's Guilty Gear Strive released this past June, and while players are still learning the plenty of nuanced mechanics the game offers, certain characters are already rising above the rest.. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. This page was last edited on 28 January 2023, at 04:05. This is because she loses to Sol and Chipp, two of the best characters in the game. Every other poke is 40+. This is a primary way to escape Baiken's H Kabari RPS situation due to its range and speed, but will lose to the followup. Wall damage in ( ) refers to if opponent is touching the wall. Has much better range than the animation implies, enough to hit from round start. A projectile which usually travels slowly across the screen in a horizontal path above the ground. Resources. Faust - 5.4. 12k matches is a lot, and 100 matches PER MU is not bad. If you let Baiken grab you, she can start to run pressure like. Hits overhead, but is very reactable. Roman Canceling the throw on hit can lead to equivalent damage to its grounded counterpart by shifting down into the same basic Red Roman Cancel route mid-screen or canceling directly into a falling j.D and comboing into a Dustloop in or near the corner. This page was last edited on 27 February 2023, at 20:20. Hes the best overall balanced character in this game vs the rest of the cast. This attack is Sol's best point to use Roman Cancels in most combos. Apart from this, Ram plays a slightly better neutral than Leo and doesn't have to struggle much against him. Delay its follow-ups to create oppressive frame traps and mix in dash pressure and throws for a deadly strike/throw mix-up. Player Match] Failed to match with opponent *Fix* :: GUILTY GEAR. Hard knockdown on ground hit or Counter Hit. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one.