A true joy to experience for the story and drama with brand new ideologies and situations based on all of the consequences of this what if. This item will only be visible in searches to you, your friends, and admins. Here's an example of a technology-sharing group defined using all of these: Every single one of the above references is specified within defines and can be changed within a mod. This mod features between 10-20 years worth of content for all the major powers, including some minors. See also: Air units. That said, this is still a fascinating project, and one to keep an eye on! The latter are also influenced by many other factors such as additional and inherent stats, experience, leaders, supply etc. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. This command removes 100 of 'infantry_equipment_1'. The team is currently at work on bridging the gap between the First and Second World Wars, with work being done on the interwar tech and decision trees. There are plans to extend the timeline into the 1990s. This mod is compatible with Version 1.10 Husky & all DLC, although it has some very specific compatibility requirements. As of Man the Guns, USA uses the base game trees, and you need that DLC to unlock non-democratic branches. The add_equipment command in Hearts of Iron IV can be shortened to ae - ae is simply an alias, the two commands have exactly the same function. Its a unique way to experience Hearts of Iron 4, almost akin to a new mode. The way that the value is evaluated for AI picking the technology is that, every 7 days[3], it generates a random decimal value between 0 and the ai_will_do value for each of the technologies. This item requires all of the following other items. For small items, the word "small" would be added after the folder name as GFX_technology_my_folder_small_researched_item_bg. Expanded Technology + Industry + Equipment, Literally read description if you want updates (use RT56). In particular, this exactly is included in the interface files: For exact technical details, see the Graphical User Interface section. Its actually recommended that you play with Historical Focus switched on for this mod, as it caters for the crowd who specifically want the challenge of WW2 as it unfolded, as opposed to the growing alt-history/sandbox crowd. For example: you want to get light tanks, for which the table shows the name light_tank and a level from 1 to 3. This is a customized, new and improved submod to the famous Road to '56 mod for Hearts of Iron IV, thus adding many more fun features to the aforementioned mod and to a game of Hearts of Iron IV itself. Broken, currently experiencing UI issues with kitties on buttons, and the tech screen will not open. This in particular is done in the. As a sub-technology item is directly assigned to each technology folder item as a separate container, the sub-technologies do not need their own gridbox definition and neither do they need the folder argument. with 'by blood alone' you just use the NSB tank format. The creativity that the team places on the focus trees is bolstered by upgrades and expansions to the technologies, political mechanics, laws, etc. In particular, this is an example of a regular small item: In here, "Icon" represents the technology-specific icon. Join. Youre usually left scrambling to sort out a great mess the AI has made for you, but at the same time, you can always put your nation in a terrible position, safe in the knowledge that youll be outta there long before unfriendly tanks roll into the capital. After this, there are two types of experience costs that can be used: xp_boost_cost = 40 and xp_research_bonus = 1.5 can be used to make the technology be boosted by experience. This page was last edited on 18 February 2023, at 20:36. How to use the add_equipment console This guide allows you to quickly spawn equipment in game. BlackICE is compatible with Husky 1.9.3 and theres a test version for 1.10 Collie currently live here. The arguments of base (changing the value), add, and factor (multiplying it) can be used to modify it. For example Infantry Equipment 1 is the parent of Infantry Equipment 2. This will look as such: This particular technology will grant +10% Political Power gain and +20% resource extraction efficiency when researched. The gridbox is used in order to assign the information used by the folder = { } block later on: centre of coordinates, the size that one unit of x and y represent, and in which direction they aim (necessary for drawing the path). Enhanced Non-Historical Outcomes If youre achievement hunting, youll need to find those mods that will tell you in their descriptions that theyre Ironman compatible. DISCLAIMER: Many of these mods have been since discontinued or abandoned. Well youre in luck! Reddit and its partners use cookies and similar technologies to provide you with a better experience. All trademarks are property of their respective owners in the US and other countries. In order to define a specific folder's item to use a non-default background, the name of the technology folder can be appended after the word technology, such as GFX_technology_my_folder_available_item_bg. This comes in handy when you're just learning the mechanics of the game and want to have fun. If a technology doesn't have any other technology as a requirement using path in any folder where it's placed, then it must have a separate gridboxType definition within the folder's container window. For a wider variety of game-warping cheat options, try our sister site CodesDbs massive database of game codes. This is mandatory to edit in order for new technologies to show up, unless the new technology requires an existing base game technology with an existing path. The block contains technologies separated with whitespace characters, such as sub_technologies = { my_technology_1 my_technology_2 }. Please note that you must have the appropriate technology to receive the equipment. Within the ai_will_do = { } block, modifier = { } functions as a trigger block where the prior three value-modifying arguments are also supported. Previously Chief Germanist for Green Man Gaming. Strategic destruction or Grand battleplan). The word equipment after the name of the equipment is not needed here. Oh god, but Im just tryna help out my boys in the Himalayan Empire!! Please see the. Ship variants (ship classes) have a particular set of modules attached to them. This does not always apply, such as when the technology is fairly close, but modifying the format can change the way the paths between technologies are drawn regardless. Press J to jump to the feed. For localisation, there are two keys assigned. The two most commonly-used positions in here are "LEFT", for making x point up-to-down and y point left-to-right, and "UP", for making x point left-to-right and y up-to-down. In order to mark a technology as a doctrine, it must have doctrine = yes. Technologies can make the bonus apply to either the sub-unit types themselves, or the categories they fall in, defined in /Hearts of Iron IV/common/unit_tags/*.txt and specified in the sub-unit definitions. If you dont have Man the Guns, the mod will also cause some unexpected AI behaviour. Syntax add_equipment [amount] [equipment name] Examples add_equipment 1000 infantry_equipment_3 Executing this command adds 1000 of 'infantry_equipment_3' (Advanced Weapons). The mod is still in relatively early days, and theres only dedicated content up to 1885. Equipment is the military hardware needed by units to operate and largely determines their stats. This is done with inserting an instantTextBoxType with the name of "Name" into the item, usually between the "Icon" and "bonus_icon". These tags are most commonly used to spawn equipment into the game. For example, this can be used as localisation for the English language within any /Hearts of Iron IV/localisation/english/*_l_english.yml file for my_technology_1: If a technology does not have a name defined, it gets 'borrowed' from the equipment that the technology unlocks. For example, slotsize = { width = 70 height = 70 } would mean that both x and y represent 70 pixels in the GUI. Focus on taking back the east ASAP then move to the west, as some more states in the Midwest will secede too but they're not worth much. If there are multiple technologies leading to this one within the same folder, the technology will use the same gridbox used in the technology pathing to it that was defined the earliest. If you're looking for equipment codes, check out our equipment names list. Cheating in equipment can be useful in many circumstances, for example, it can be useful for new players looking to learn/experiment with the mechanics of the game, and also useful for those who are just looking to have some fun playing the game less seriously. The Ultimate HOI4 Scenario Mod Tierlist. The name of the technology for the specified language is set by using the technology's ID as the localisation key, with description by appending _desc in the end. Press question mark to learn the rest of the keyboard shortcuts. The first frame, on the left, is used when the folder is opened, while the second frame, on the right, is used when the folder is closed. Folders are defined as blocks within the technology_folders = { } block in /Hearts of Iron IV/common/technology_tags/*.txt files, where the name of the block within is used as the folder's ID. unbrauchbar,da der mod nicht aktualisiert wird.. Mod is broken. This command will add 100 of 'super_heavy_tank_equipment_1', which is the name for the Super Heavy Tank. Short answer, probably not. Press J to jump to the feed. Old World Blues brings the Fallout universe to HoI4, which makes for a surprisingly solid combination. Remember that most mods are not compatible with Ironman as they change game balance. For example, enable_equipments = { my_equipment_1 my_equipment_2 } will set my_equipment_1 and my_equipment_2 to only be enabled after the technology was researched. The position = { } argument is the position of the top-left corner of the technology icon counting from the upper left corner. 44. The slotsize = { } argument is used to tell how to translate the technology's position within folder = { } into pixels. These would be used for both regular and small items - in order to make small items be smaller by appearance, folder-specific sprite definition are required. The 'add_equipment' or 'ae' command can be used with these codes . Kaiserreich asks the daring question of: What if Germany won WWI?. Below is a list of conversions for equipment names to equipment codes in Hearts of Iron IV. A full example: Uniquely, it's possible to still construct buildings that aren't yet unlocked via technologies by using an effect or with the starting buildings in the state's history file. It is only visible to you. If all else fails, ask in the comments threads for instructions! There is a lot of depth here, and more on the way, as the modding team is looking to expand the map eastward past the plains and to the Atlantic coast, where we will see the Capital Wasteland and the Commonwealth of Boston represented as well. The research tab has been replaced by a new tech tree, reflecting the state of the Fallout universe in 2275; some of the tribal factions will be equipped with spears and scavenged firearms, where the more advanced factions can research and deploy the vaunted Power Armor that has been on the cover of most every Fallout release in the last few years. allow_branch = { } is a trigger block that, instead, needs to be met in order for the technology to be visible. Similarly to technologies, the GUI file is very interconnected with the doctrine definitions. This is how to use the add_equipment console command (v1.11). However, they are mostly similar in definition. The tabs in the top of the tree allowing changing between technology folders. The path will be created in every folder that contains both of these technologies. Note - all tanks now count as specialized equipment, so you must first ensure the variant is created in the tank designer then reference that tank's unique name as you would when adding any other specialized equipment. research_cost_coeff can be used to decrease the cost if needed: if this technology is researched, the technology it paths towards will have this cost multiplied by the research_cost_coeff. By default, each technology has a score of 1. This is a community maintained wiki. It is also possible to use variables within a modifier of the ai_will_do value. This is typically set to be never true for hidden technologies in order to prevent AI from researching it. Of all the Paradox titles to deploy massive mods libraries, none might compare with the whopping collection of over 20,000Hearts of Iron 4Mods. While the epic tones of HOI4 may be great for the high stakes drama, its still rewarding to sit back and listen to the music of the era and of the common soldier. Additionally, technologies can unlock equipment, enable buildings to be built up to a specified level, as well as modifying the stats of the units of the country. Keep in mind that not all mods might be found on the Steam Workshop, even if the vast majority are. Join. Espaol - Latinoamrica (Spanish - Latin America). For example. They form the basis of equipment variant stats, which in turn influence the combat abilities of units using them. Not content to wait for Paradox to release content packs for various countries, The Road to 56 provides deep and sometimes quirky focus trees for dozens of countries overlooked by the base game. Road to 56 is a DLC-sized addition to your Hearts of Iron experience that has been lovingly crafted by a team of dedicated fanatics. That container window would have to be located within the containerWindowType with the name of countrytechtreeview, defined within /Hearts of Iron IV/interface/countrytechtreeview.gui (not countrytechnologyview.gui), for technology folders and within the containerWindowType with the name of countrydoctrineview, defined within /Hearts of Iron IV/interface/countrydoctrinetreeview.gui, for doctrine folders. Dont use this mod. If a technology unlocks equipment, it'll use the regular item, while a technology that doesn't unlock equipment will use the small item. The distinction between small items and regular items is in equipment. For example, if the technology unlocks my_equipment_1, then this within any /Hearts of Iron IV/localisation/english/*_l_english.yml file will make the technology (and equipment) have the name of My Honduran equipment for Honduras and My equipment for every other country: The icon is defined as a spriteType within any /Hearts of Iron IV/interface/*.gfx file, by prepending the name of the technology with GFX_ and appending _medium to the end. A similar effect can be used to remove them, and technology sharing groups can be set to automatically kick out members that don't meet requirements. If the database object is not set to be unlocked by any technology in general, it'll be always possible to select it, while putting them in a technology will require the technology. 517. Join. Create an account to follow your favorite communities and start taking part in conversations. Cities are now expanded into several provinces ramping up the siege drama of urban warfare. At the same time, it guarantees you wont be stuck on a tiny island with only a single division all game. Additionally, incredibly important are the gridboxes representing technology tree branches. The key for the name is the same as the folder's name, while the description is the name with _desc appended. Questions, Paradox Questions, Paradox The icon of the technology the position on the box. This also modifies how the paths are drawn between technologies. HOI4 console commands - all Hearts of Iron 4 cheats 2023, Why Kaiserreich is the ultimate Hearts of Iron 4 mod, Become an 18th century aristocrat in this Hearts of Iron 4 mod, Hearts of Iron 4's new Officer Corps lets you promote generals to advisers, Hearts of Iron 4 DLC adds some bonkers new alternate paths for Poland, Hearts of Iron 4 DLC will let you build amphibious rocket launchers. This is a submod for the extensive and popular "Road to 56" you can find on the workshop. Contents 1 Features 2 Further Information 3 Credits 4 General Information Features New focus trees or improvements for almost all starting nations, and overhauls of vanilla ones. Currently compatible with 1.10 Collie. An equipment type belongs to an archetype and forms the basis of variants that countries create when they unlock it. The Country Roulette mod spins a wheel at set intervals (from 30 days to 2 years) and then plops you down in the command chair of a random new nation. Otherwise, the technology branch will never appear in-game. By default, these are defined in /Hearts of Iron IV/interface/countrytechtreeview.gfx. All rights reserved. With each of the many HOI4 DLC expansions, the gargantuan family of mods has grown further, with players turning Paradoxs every new addition to their own creative ends. Technologies can be used to apply effects and static modifiers towards the country researching them. This information is usually found on each mods page as they usually list which mods they are able to run with. As for the war itself, New England will secede first, then the states on the west coast and then New York and Pennsylvania. The only way to add a country to a technology sharing group is to use the add_to_tech_sharing_group effect to do so. As implied by the title, it changes the setting to the Cold War period, with start dates ranging from 1949 through to 1970. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. With Death or Dishonor equipment variants can alternatively be licensed from other countries.
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