Added compatibility patches for the East Scarpe mod. Added night market dialogue for SVE NPCs. Removed stone tiles in front of the IF2R shipping bin (It can now be moved in SDV 1.5). Fixed an issue where Sophia's 6 heart event "open door" question fork glitched the event. (I just finished all of Victor's schedules and dialogue. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. Fixed Sam's 10 heart event. Any adult. IF2R is no longer required to use the new world map. Changed the lighting in the desert railway. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Only triggerable year 1 in spring. Detail similar to Sophia's house can be expected~. Added schedule dialogue to vanilla characters when in a "new area". Leeks grown and harvested from Spring Seeds count toward this quest. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. Fixed an issue where the balanced crafting configuration required 1,000 solar essence instead of 100 to craft a mini-obelisk. It will allow you to quickly return to any elevator doors you've discovered. from Morris in their Joja route. Fixed an issue where entering the summit map on a horse glitched the scenery. He claims to have information regarding the old community center. ^. Added a new soundtrack: "Camilla's Tower". Hey! 09-14-2020: Fixed a bug where players could walk through walls in the ruined shed. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Crafting Recipes. If someone could ship 100 (Taro Root / Ginger / Pineapple), it might help! The winter star festival froze if Alex was the players secret Santa. Fixed several invisible building layers on IF2R that were preventing players from moving and placing objects on many tiles. Added Winter Star festival dialogue for Morris. Update on my portrait mod! Added a new original soundtrack to the Crimson Badlands titled 'Crimson Sands'. (Uploaded a quick hot fix for the IF2R horse warp issue). Added a "Harder Bundles" configuration (default = "false"). Gus' schedule on Tuesdays has been changed. Redesigned the Jenkins' Residence exterior. Have all of the requirements for SVE aswell! Added a "map unlocks" guide - located in the optional download. Added an extra condition to Shane's seven heart event. Fixed an issue where Joja Mart and the Community Center reflected incorrect stages (destroyed when it should be repaired). Fixed a bug where Lewis would walk through Willy at the SDV fair. Temporarily disabled dynamic NPC crop growth in Pelican Town to fix the above bug. Fixed an issue where the game froze if players warped to the wizard's basement via the witch hut warp. Changed all references of Grampleton to match canon. Fixed a graphical glitch in deep cave (IF2R). Fixed an issue where giving Abigail or Caroline the ??? Fixed an issue where farm hands couldn't enter the IF2R greenhouse in multiplayer. The Grampleton Fields TMX folder is all there is to the installation and uninstallation of this massive sandbox map. Spouse room data is now loaded through Content Patcher instead of TMXL. Added an alternate layout for Immersive Farm 2 Remastered (IF2R), featuring no static fences, no pre-built shed, and dirt land instead of grass. Stardew Expanded! : r/StardewValley Added two new warps at ??? Added a fishing spot at the Crimson Badlands. Fixed a tiny graphical glitch on the world map. Certain forage will no longer spawn out of season (purple mushrooms, morels, etc). Added hilltop access above the IF2R cave. Altered the pathing in Marlon's 8 heart event and Victor's 10 heart event (summit map). He also visits the Adventurer's graveyard during fall. Added Scarlett as a non-social NPC. Fixed an issue where players could obtain multiple golden keys. Static fences now properly display snow when Seasonl Edits = "true" (default). Players are now placed directly in front of the Junimo Woods warp rune after watching the quick unlock event. Karmylla's Immersive Maps has been moved back to her page and is now a required download. Fixed an issue where players couldn't fill their watering can at calico desert. (Did a ninja hot fix to fix a bus stop map load issue). Fixed an issue where forage would spawn on the backwoods map in areas players couldn't reach. Added schedules and dialogues to many adventurer NPCs. Fixed several glitched tiles on a couple maps. It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. All that matters is that you have counts of 25 harvests and 25 shipped. For example, a quest to slay Shadow Shaman will never be asked until the player has reached at least level 80 of The Mines. The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. Fixed an issue where Morris offered players the farm land expansion on Grandpa's Farm even if players didn't become a Joja member. Do Not Sell or Share My Personal Information. Once the required number of fish have been caught (as indicated by the counter in the journal), talking to the villager who made the request will complete it. Added a farm icon for Immersive Farm 2 Remastered (IF2R). Fixed an issue where ??? Fixed an issue where the sea sponges shadow was rendered above it when placed in an aquarium. Fixed a warp point that was missing on the beach map going to Pelican Town. Fixed an issue where Robin's AC unit wasn't animated during summer. Fixed an issue where Grandpa's fixed shed wasn't correctly patched on Grandpa's Farm if players disabled mist effects. Changed some wording in Sebastian's 7 heart event. Balanced prices in a "certain area" on a "certain map". Krobus' 4 heart event is now disabled if players are a Joja member. Redesigned the dirt crop field configurations for IF2R. Fixed an issue where snow displayed on debris in the deep woods dungeons and bug lair. Fixed an issue where Scarlett's icon on the world map was cut off. Completing the volcano dungeon is now a requirement to unlock the badlands instead of Qi's Skull Cavern challenge. Decreased mushroom colony sale price (125g > 105g). They're now more direct, concise, and neutral. Changed the arcade carpet in the Stardrop saloon. Deleted many flowers in Cindersap Forest due to requests. Several of Sophia's schedules have been slightly altered to reflect this change. The SVE world map now has accurate and precise NPC/player tracking in custom locations! 09-16-2020: Fixed a bug where Claire's 4 heart event didn't correctly use an alternate event scenario if the player had completed the joja route. Now players can immeditately jump into multiplayer with their friends without having to build cabins via Robin first. Fixed an issue where players couldn't ride their horse back from Grampleton Fields. Added a fence replacement for the default fences, matching the static fences throughout the valley. Story Quests do not count towards the "Gofer" or "A Big Help" Achievements. Fixed an issue where Claire didn't show up during the Luau main event. Stardew Valley 1.5.5 compatibility update. Stardew Valley Expanded Wiki:Bot-global Pam's house didn't properly patch on the world map. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Rainbow Shell - Stardew Valley Wiki You encountered a suspicious looking figure by the bus stop. Added 38 new events. 09-14-2020: Added barricades to the southern bridge during the new spirits eve festival (totally slipped past me). Stardew Valley Expanded at Stardew Valley Nexus - Mods and community Victor now plays arcade games in the saloon on Fridays. Shearwater Bridge no longer needs to be overwritten. Sprite Spring flower forage now slowly accumulates until the end of the week. Becomes visitable once certain conditions are met. Fixed an issue where debris in rare instances prevented initial log spawns in front of Grandpa's Shed (no IF2R and Grandpa's Farm), allowing players early access to the questline. Added movie theater dialogue for Morgan and ???. -NPC's strawberry plants displayed incorrect growth phases. It can also be caught in Winter if a Rain Totem is used. Adjusted Olivia's portrait shading to match ConcernedApe's shading style. Added better shadowing to the center wood paneling on the First Slash guild building. Resampled many measures in the "Camilla's Tower" soundtrack. Joja quarry bridge reverted to a broken state. Changed and added many lines of dialogue. Dusty will now bark at the player when petting him (Dusty deserves all the pets). Made many dialogue changes in these two events. Stardew Valley Expanded by FlashShifter. Added tile data to Willy's barrel, allowing players to complete his quest. Made several changes to SVE fish pond data. When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. weapon, letting players know what to use in conjunction with it. I will be visiting all vanilla interior maps in the future, adding large amounts of detail: location messages, interactive character schedules, unique furniture designs, re-designed map layouts, and new functions/player actions. 10-16-2020: Coordinated with Pathoschild on an API fix (3.7.5) that'll prevent the community center, Joja Mart, and theater from glitching. Fixed an issue where warp json data files were not correctly named, preventing players from easily overwriting CJB Cheats warps. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Changed how SVE NPCs are loaded into festivals. Fixed an issue where Lewis tried walking to the summit before it was unlocked. Players can now purchase Aurora Vineyard in the Joja route once conditions are met. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. Fixed an issue where Gunther's 6 heart event part 2 looped infinitely. Nerfed Radioactive Bass fish pond produce. Fixed an issue where Treyvon displayed an invisible frame during Scarlett's 6 heart event. event in the Wizard's Tower. Rewrote parts of Sebastian's mature event. Fixed an issue where the Wizard was in two locations at the flower festival and moonlight jellies. Fixed an issue where Gunther's desk didn't open up for farmhands despite meeting the requirements. Can you learn to live off the land and turn these overgrown fields into a thriving home? Players can use their scythe/sword to remove glitched grass. She will now do activities inside of her shed and attend to her crop field. Fixed the forest crash issue many people were experiencing. Fixed invisible building layers at the Pelican Town park. Fixed an issue where Victor's schedule would crash the game. Fixed an issue where debris could spawn in out of bound areas on GF. Grandpa's Shed questline has been rewritten. The world map will reflect these configurations. Players can now walk around the building and hug the river bank. Decreased iridium ore spawns at the Iridium Quarry. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Jeric | Ridgeside Village Wiki | Fandom Added back Dynamic Tokens to IF2R. Added six new events (five for Andy and one secret event)! Fixed some tiles in Sophia's house, on Blue Moon Vineyard, and Cindersap Forest. (I have now started full development on the new characters). Removed all Octopath Traveler music from SVE to avoid copyright claims. Added more areas to plant fruit trees in the IF2R greenhouse. Claire now returns home earlier when working at Joja Mart and married to the player, allowing players to converse with her at nighttime in the farmhouse on her work schedule days. Fixed an issue where locational dialogue prevented players from placing crab pots on the dock near Willy's house. Got rid of the fallen tree in the woods due to recolor incompatibility. Added a new graphic and section to the SVE decriptions page: "New NPCs". Fixed an issue where Andy's house wasn't refurbished the day of completing the community center or joja community developments. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. He is somewhat of a playboy and really likes to watch fashion and modelling shows. 10-16-2020: Fixed an issue where Dusty would appear in the doghouse if other mod authors used that asset in a different map besides Pelican Town. Added steam and sparkle effects to the IF2R hot spring. As you gain experience you'll discover new crafting recipes to increase profit and make life easier. Fixed an issue where Jas didn't sleep in her bed. Gus wants to make a Coco-no-no, but he's missing the main ingredient. Fixed an issue where some SVE events were missing music. Made several changes to Kent's mature 10 heart event dialogue. -Andy and Susan clipped into farmhands when attending player weddings. Added new portraits and sprites for the Wizard. on Grandpa's Farm, making it easier to start the questline. Fixed an issue where Gunther and Susan overlapped at the saloon. !!!WARNING!!! Resampled and increased the volume of "FirstSlashTheme" by 100%. She now works at Blue Moon Vineyard on Monday, Tuesday, Wednesday, and Thursday (except during winter). - - - - - - - - - - - - - - - - - - - - - - - - - -. Fixed an issue where summer foliage spawned on the forest shortcut on Grandpa's Farm. Players must set mature events to "true" in the config to enable the content of these events. Added winter grass map properties to all exterior locations. Fixed a bug where players couldn't dance with SVE characters. Got rid of the dark green grass patches on the IF2R crop fields. Explore their home to find out! Slightly increased critical hit rate. Claire will return home a little earlier from working at the theater when married to the player. Fixed an issue where the Joja movie theater glitched the pumpkin patch area during the Stardew Valley Fair. Fixed an issue where many tiles at Grampleton Fields weren't tillable. 10-20-2020: Added break up, divorced, and second chance dialogue to Claire. Pierre's stand wasn't illuminated at the moonlight jellies festival. Initial mahogany tree spawns adjacent to Grandpa's Shed on GF will no longer grow back if cut down. Please see the credits section on the bottom of the page! Players must now reach 5 hearts with Marlon and have reached the bottom of the mines to obtain the sewer key. You found a strange looking key in the bottom of the mines. Adjusted Olivia's and Victor's marriage dialogue and use of their blush expressions. Revamped Community Day NPC schedules and Marlon's schedule. cut scene. Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). Added a new section and graphic to the descriptions page titled "Donations". Fixed a bug where the ice festival displayed spring tiles. They allow the addition of new weapons, fish, potions, items, and objects. Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. Definitely nothing like that. There's now designated spots for spring onions. Secret note 25 is now obtainable through a different method that involves a new event with ???. Huge thanks to Shekurika and Moe from the Ridgeside Village development team! 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Added a grange display for Susan at the Stardew Valley Fair. Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Added more adventurers to the SDV fair and spirits eve festival. Fixed an issue where players couldn't complete the railroad boulder removal quest. Fixed an issue where player shadows were drawn below the farmhouse patio on Grandpa's Farm. Fixed an issue where grass, debris, and trees could grow in SVE spouse areas. Fixed an issue where Morris had no 4 heart event end dialogue. Several forage locations, such as the Lost Woods, have been fixed and work now. Fixed a typo with the days required for the Joja berry machine to mature (24 > 25). Decreased Void Pebble sale price (1500g > 800g). Fixed an issue where only trash was fished up in SVE locations if More New Fish was installed. Edited Susan's 6 heart event to 7 hearts. Shadows from the roof are now properly displayed. and ?? Youve inherited your grandfathers old farm plot in Stardew Valley. Added pine tree shadows at the Adventurer's Summit. Added ice cream to Martin's love category. Visit Fandom's Community Central! Players can now use the 'RemoveFencesFromBackyard', 'RemovePetHouseFromBackyard', and 'RemoveFlowerbedFromBackyard' configurations if using the sandbox layout. Designed new cover art: 'The Little Wizard' (1920x1080) and 'Flash's Wallpaper Suite' (3440x1440). Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Fixed a bug where Sophia didn't return home after running errands during marriage. Added new winners for the first year egg hunt if the player loses. Quest Items are items that do not have any use outside of their intended quests, aside from occasional easter eggs. You've been promised a substantial reward if you're successful. Added small graphical changes to a couple SVE monsters. Fixed an issue where Kent showed up to Olivia's reception in year 1. Fixed an issue where Lance's schedule would sometimes glitch out at the Highlands. (Framework Mod) Allows the addition of new weapons, fish, and objects. Migrated custom location loading from TMXL to Content Patcher. Moved the NPC Map Locations config to the SVE folder in preparation for character tracking in custom locations in V 1.0.8. Removed a bookcase tile in the museum that glitched character events added by other modders. Changed the location of Harvey's 10 heart event from the railroad to grampleton fields. Fixed an issue where Sandy's 5 heart event couldn't be triggered if players had Grandpa's Farm installed. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Rasmodius has received another new event, taking place at Forest West, when the player has six hearts with him. If you need help with bugs or installing, head over to the SVE Subreddit or join our Discord Channel. Armed with hand-me-down tools and a few coins, you set out to begin your new life. Fixed an issue where Penny clipped into a bush in the Joja takeover of Pelican Town on the 7th and 21st. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. They now reflect accurate colors to static fences. These events will be revisited in a future update with different narratives (completely new events). Karmylla now has the SVE Pelican Town map and town festival maps in her "SVE" download on her mod page. Buffed dagger damage and critical hit rate. Fixed an issue where the code calling Marnie's new farm animals conflicted with other mods. Overhauled the following interior maps: Wizard's tower, Adventurer's Guild, Sophia's house, Susan's house, and the Jenkins' residence. 09-12-2020: Fixed a bug where Claire and Martin did not properly display their joja/theater sprites when inside. - Some bushes in town were removed. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Deutsch English Espaol Franais Italiano Magyar Portugus Trke . Added movie reactions and concession tastes for all SVE characters. Added load commands to the SVE Content Json to load events on custom maps through CP, rather than placing them into the SDV folder. The island obelisk didn't correctly warp players back on Grandpa's Farm. Added tree shadows to the two static pine trees by the waterfall on Grandpa's Farm. Unlike Help Wanted requests, these orders are automatically filled without speaking to the requestor. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Reduced crafting requirements for the worm bin for the balanced crafting configuration. Players could trigger Claire's 1/5 heart event on a day she didn't work at Joja Mart. Fixed an error where the backwoods signpost didn't give the player directions. If players already installed 1.14.9, they will get a "Hank" removal error in the SMAPI console. Redesigned parts of the Adventurer's Guild, Wizard's Tower, Wizard's Basement, Skull Cavern, Crimson Badlands, Desert Railway, and ??? Fixed miscellaneous issues in several character events. Fixed grammar and miscellaneous mapping errors. [Crop] are in high demand this year. Fixed an issue where Alex's 4 heart event could trigger twice in a row. However, the allotted time for a special order decreases every day regardless of whether it has been accepted by the player or not. "Extra Map Layers", "Shop Tile Framework", and "SAAT - Audio API and Toolkit" are now required to run SVE. Changed the format of several location messages to letters. Added "Harder Building Construction" as a configurable addition (default = false). Added several SVE warps to CJB Cheats Menu and fixed a couple warp locations. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Caroline's schedule has been changed. Players will no longer walk into the fence, freezing the event. Void Eel is no longer catchable at Mutant Bug Lair. But the valley seems full of opportunity. Stardew Valley Expanded Everything You Need to Know About the Best The community center, once the towns most vibrant hub of activity, now lies in shambles. No. Fixed an issue where Lewis clipped into a stool in the museum. This includes the old [CP], [TMX], [FTM], and [SVE] folders. On orders that require the player to place items in a container, resources collected before the quest was accepted may be placed in said container, however, new resources must still be obtained. Leah's schedule on Sundays has been changed. Linus stardew valley expanded - Yjsk.treviso-aug.it Fixed an issue where players couldn't access Willy's barrel. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. It can be found in the remains of slain ghosts. Default = "false". Do you think you could lend me a hand? It's an amazing mod for Stardew Valley players to sink their teeth . Added a new festival called "Joja Day". Added kittyfish information on the SVE Nexus descriptions page. Added many various additions/changes to all maps. Stardew Valley Expanded is an impressive mod. Fixed an issue where Linus extended a void viewport during Victor's 3 heart event. Removed the configuration files from the SVE download, which overwrote players configurations when updating. This grass was preventing players from planting their orchards. -Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard. Fixed several typos and miscellaneous map tiling errors. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep. Those mods are the ones that come packaged within SDV Expanded. Fixed a couple compatibility issues with other mods. Added a small dialogue change to Krobus' introductory event if players hadn't yet encountered them at the bus stop. All IF2R folders must be removed from the mods directory. This addition is unfortunately not compatible with Teh's Fishing Overhaul mod. Abigail, Sam, Sebastian, or Victor wouldn't show up for their Solarian Chronicles game if the player married one of them. The content folder has been removed, simplifying installation. Optimized forest crop patches, which were causing long first time loads. 09-16-2020: Increased the IF2R shed battery requirement from 10 > 20. Claire and Martin didn't attend festivals if they were in the theater map, despite players meeting the prerequisites. Fixed an issue where SMAPI reported parsing errors for Scarlett's fall schedules. Fixed an issue where players couldn't trigger Martin's 2 heart event if they saw Claire's 1/5 heart event. You found a note that reads, "Someone is waiting for you on level 100 in the, Mr. Qi awards the player with "iridium snake milk", which permanently increases. With a little dedication, you might just be the one to restore Stardew Valley to greatness! They'll now organically cycle through different dialogues. if you want to use the portraits made for it, Soft requirement- works without, but pathing may be off, Optional, the mod will work with the base game, Opcional, el mod funcionara tambien con solo el juego original, Optional, if installed the mod will use the SVE version of CC ceremony event (the mod does not contain SVE romanceables), Not the main file, only grampleton fields, Follow the installation instructions with required files on the SVE mod page. Must be toggled to true before save creation to take effect.